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OpenGL Vertex Buffer Object (VBO)

http://www.songho.ca/opengl/gl_vbo.html OpenGL Vertex Buffer Object (VBO) Related Topics: Vertex Array, Display List, Pixel Buffer Object Download: vbo.zip, vboSimple.zip Creating VBO Drawing VBO...

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Quaternion 四元数

     摘要: Quaternion From Wikipedia, the free encyclopedia Jump to: navigation, search This page describes quaternions in mathematics. For other uses of this word, see quaternion (disambiguation). ......

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DXF:drawing interchange and file formats

     摘要: http://www.moon-soft.com/program/FORMAT/graphics/dxf.htm drawing interchange and file formats [ this file is an excerpt from the autocad release 10 r...  阅读全文zmj 2008-09-18 18:23 发表评论

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AutoCAD History Timeline

http://betaprograms.autodesk.com/history/autocad_release_history.htm This unofficial AutoCAD history site is a service to fellow users and trivia aficionados. This site includes detailed command and...

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Shadow volume

http://en.wikipedia.org/wiki/Shadow_volume Shadow volumes are a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the...

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Silhouette edge

In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to...

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The Theory of Stencil Shadow Volumes

     摘要: http://www.gamedev.net/reference/articles/article1873.asp Introduction Shadows used to be just a patch of darkened texture, usually round in shape, which is projected onto the floor below...

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Reviews : Radeon X1950 PRO Press Reviews:

http://ati.amd.com/products/RadeonX1950/reviews.html Scott Wasson, The Tech Report: “I'd most likely pick the Radeon X1950 Pro for use in my own system. Nvidia's iffy texture filtering becomes really...

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Bounding volume

http://en.wikipedia.org/wiki/K-DOP Bounding volume From Wikipedia, the free encyclopedia   (Redirected from K-DOP) Jump to: navigation, search A bounding box for a three dimensional model For building...

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Collision detection

http://en.wikipedia.org/wiki/Collision_detection Collision detection From Wikipedia, the free encyclopedia Jump to: navigation, search For collision detection on networks see CSMA/CD In physical...

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Inside Direct3D: Stencil Buffers

http://gamasutra.com/features/20000807/kovach_01.htmInside Direct3D: Stencil Buffers One aspect of advanced rendering we haven't discussed yet is stenciling, a technique that can be useful for...

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The Mechanics of Robust Stencil Shadows

http://www.gamasutra.com/features/20021011/lengyel_01.htm The Mechanics of Robust Stencil Shadows The idea of using the stencil buffer to generate shadows has been around for over a decade, but only...

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Shadow mapping

http://en.wikipedia.org/wiki/Shadow_map From Wikipedia, the free encyclopedia   (Redirected from Shadow map) Jump to: navigation, search Scene with shadow mapping Scene with no shadows Shadow mapping...

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Shadow Techniques for Relief Texture Mapped Objects

http://www.gamasutra.com/view/feature/2420/book_excerpt_shadow_techniques_.php The following is an excerpt from Advanced Game Development with Programmable Graphics Hardware (ISBN 1-56881-240-X)...

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Simulating Cloth for 3D Games

http://software.intel.com/en-us/articles/simulating-cloth-for-3d-games/ Introduction We all live in the real world where things behave according to the laws of physics that we learned about in high...

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3D中的方位和角位移的C++实现

     摘要: 3D中的方位和角位移的C++实现(1)   数学理论基础请参阅3D中的方位和角位移。 处理变换是一件非常令人头疼的事,矩阵更是棘手。如果你曾经编写过关于矩阵的代码并且没有用设计良好的类,你会发现经常要处理负号、转置矩阵或翻转连接顺序以使其能正常工作。...

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翻译:osgFX - 开发者简明手册

LINK:     http://cg.cnblogs.com/default.aspx?page=6&paging=1               http://bbs.vrchina.net/viewthread.php?tid=3472osgFX - 开发者简明手册 Marco Jez 2003年9月...

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.dwg

http://en.wikipedia.org/wiki/.dwg DWG ("drawing") is a format used for storing two and three dimensional design data and metadata. It is the native format for several CAD packages including AutoCAD,...

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多线程,多显示场景图形设计:一种新的过程模型

多线程,多显示场景图形设计:一种新的过程模型 关于 案例截图 新闻 中文教程 安装编译 例子解析 论文翻译 扩展/插件 社区 相关链接 作者:Don Burns,2001译者:王锐,2008 新的设想...

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Polygon Area

LINK:http://mathworld.wolfram.com/PolygonArea.html Polygon Area The (signed) area of a planar non-self-intersecting polygon with vertices , ..., is where denotes a determinant. This can be written...

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