OpenGL Vertex Buffer Object (VBO)
http://www.songho.ca/opengl/gl_vbo.html OpenGL Vertex Buffer Object (VBO) Related Topics: Vertex Array, Display List, Pixel Buffer Object Download: vbo.zip, vboSimple.zip Creating VBO Drawing VBO...
View ArticleQuaternion 四元数
摘要: Quaternion From Wikipedia, the free encyclopedia Jump to: navigation, search This page describes quaternions in mathematics. For other uses of this word, see quaternion (disambiguation). ......
View ArticleDXF:drawing interchange and file formats
摘要: http://www.moon-soft.com/program/FORMAT/graphics/dxf.htm drawing interchange and file formats [ this file is an excerpt from the autocad release 10 r... 阅读全文zmj 2008-09-18 18:23 发表评论
View ArticleAutoCAD History Timeline
http://betaprograms.autodesk.com/history/autocad_release_history.htm This unofficial AutoCAD history site is a service to fellow users and trivia aficionados. This site includes detailed command and...
View ArticleShadow volume
http://en.wikipedia.org/wiki/Shadow_volume Shadow volumes are a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the...
View ArticleSilhouette edge
In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to...
View ArticleThe Theory of Stencil Shadow Volumes
摘要: http://www.gamedev.net/reference/articles/article1873.asp Introduction Shadows used to be just a patch of darkened texture, usually round in shape, which is projected onto the floor below...
View ArticleReviews : Radeon X1950 PRO Press Reviews:
http://ati.amd.com/products/RadeonX1950/reviews.html Scott Wasson, The Tech Report: “I'd most likely pick the Radeon X1950 Pro for use in my own system. Nvidia's iffy texture filtering becomes really...
View ArticleBounding volume
http://en.wikipedia.org/wiki/K-DOP Bounding volume From Wikipedia, the free encyclopedia (Redirected from K-DOP) Jump to: navigation, search A bounding box for a three dimensional model For building...
View ArticleCollision detection
http://en.wikipedia.org/wiki/Collision_detection Collision detection From Wikipedia, the free encyclopedia Jump to: navigation, search For collision detection on networks see CSMA/CD In physical...
View ArticleInside Direct3D: Stencil Buffers
http://gamasutra.com/features/20000807/kovach_01.htmInside Direct3D: Stencil Buffers One aspect of advanced rendering we haven't discussed yet is stenciling, a technique that can be useful for...
View ArticleThe Mechanics of Robust Stencil Shadows
http://www.gamasutra.com/features/20021011/lengyel_01.htm The Mechanics of Robust Stencil Shadows The idea of using the stencil buffer to generate shadows has been around for over a decade, but only...
View ArticleShadow mapping
http://en.wikipedia.org/wiki/Shadow_map From Wikipedia, the free encyclopedia (Redirected from Shadow map) Jump to: navigation, search Scene with shadow mapping Scene with no shadows Shadow mapping...
View ArticleShadow Techniques for Relief Texture Mapped Objects
http://www.gamasutra.com/view/feature/2420/book_excerpt_shadow_techniques_.php The following is an excerpt from Advanced Game Development with Programmable Graphics Hardware (ISBN 1-56881-240-X)...
View ArticleSimulating Cloth for 3D Games
http://software.intel.com/en-us/articles/simulating-cloth-for-3d-games/ Introduction We all live in the real world where things behave according to the laws of physics that we learned about in high...
View Article3D中的方位和角位移的C++实现
摘要: 3D中的方位和角位移的C++实现(1) 数学理论基础请参阅3D中的方位和角位移。 处理变换是一件非常令人头疼的事,矩阵更是棘手。如果你曾经编写过关于矩阵的代码并且没有用设计良好的类,你会发现经常要处理负号、转置矩阵或翻转连接顺序以使其能正常工作。...
View Article翻译:osgFX - 开发者简明手册
LINK: http://cg.cnblogs.com/default.aspx?page=6&paging=1 http://bbs.vrchina.net/viewthread.php?tid=3472osgFX - 开发者简明手册 Marco Jez 2003年9月...
View Article.dwg
http://en.wikipedia.org/wiki/.dwg DWG ("drawing") is a format used for storing two and three dimensional design data and metadata. It is the native format for several CAD packages including AutoCAD,...
View Article多线程,多显示场景图形设计:一种新的过程模型
多线程,多显示场景图形设计:一种新的过程模型 关于 案例截图 新闻 中文教程 安装编译 例子解析 论文翻译 扩展/插件 社区 相关链接 作者:Don Burns,2001译者:王锐,2008 新的设想...
View ArticlePolygon Area
LINK:http://mathworld.wolfram.com/PolygonArea.html Polygon Area The (signed) area of a planar non-self-intersecting polygon with vertices , ..., is where denotes a determinant. This can be written...
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